![]() * Strelak Sapper Charges can no longer be thrown in a way that enables the player to clip through doors or other surfaces * Also in Karl's Bay, a certain window in Hangar 2 has been restored to its intended functionality * In Karl's Bay, Harriet and her cultists can no longer shoot at Colt through the closed security door to her office * Duplicate Slab upgrades are now converted to a harvestable Residuum object * Fixed an issue in which mouse wheel sensitivity was overreduced when zooming in or out to view a weapon in the Loadout UI * Players will no longer be asked to confirm changes to visual settings if nothing was changed * The Heritage Gun's reticle will now indicate the increased scatter from the Scattergun perk * When aiming down sights, crosshairs will no longer disappear while the player is close enough to an NPC to perform an assassination * Melee will now be labeled correctly when in the weapon cycle on a controller (Y) * The game will now pause fully during the Game Over splash screen ![]() * The UI HUD will now properly display updates made to key bindings and controls * The appearance of weapons and other items is improved within the Loadout UI * The UI is now clearer regarding Residuum loss on death * Strelak Sapper Charges will now stick to Julianna as they do to other NPCs * Players now properly hear audio reactions from the opposing player during melee * Strelak Sapper Charges thrown by NPCs that Julianna has attacked will no longer create false Colt tags for Julianna * Higher chance that you will invade players on your Friends list while they are playing in 'Online mode' * Colt players who linger in Colt's tunnels for too long are automatically tagged and that causes the tunnel doors to open * The antenna that Colt must hack to escape now takes slightly longer to hack * AI-controlled Julianna is now more reactive to Colt's actions * Colt dropping the game now counts as a win for a player-controlled Julianna
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